Plains Terrain
Wild Marks
A wild aegis with Plains as his favored terrain chooses from the following wild marks.
Dust Storm: The wild aegis can create a blast of blowing dust and dirt in the target’s square. The target must make a successful Fortitude save or become blinded for 1 round per level of the wild aegis.
Furrowed Ground: The wild aegis can create difficult terrain in the form of torn and mounded earth. The space he occupies and all of the squares adjacent to him become difficult terrain for 1 round per wild aegis level. Creatures in these squares, except the wild aegis, must make a Reflex save or be knocked prone.
Gust: The wild aegis can create a blast of high-velocity air (approximately 50 mph) in the target’s square. The target must make a successful Fortitude save or suffer the following effect according to the target’s size. A Tiny or smaller target is automatically knocked to the ground and takes 1d4 points of nonlethal damage; a Small is knocked prone; a Medium target is unable to move forward during the round the gust is in effect; a Large or larger target is unaffected. A flying target takes a –4 penalty on its Fly check, and must make a DC 20 Fly skill check or be knocked out of the sky, taking 2d4 points of damage.
Howling Winds: The wild aegis can create a blast of howling wind in the target’s square. The target must make a successful Fortitude save or become deafened for 1 round per level of the wild aegis.
Plains Walker: The wild aegis’s base speed increases by 5 feet while in his favored terrain, even while carrying a medium or heavy load.