Lineage Saint (Magus/Inquisitor)
Destiny's grip is inescapable. The lowliest beggar can rise to command an empire to just as soon fall again as ordained by fate. The lineage warrior carries a spur to fate within, the ability to draw upon the combined power of his antecedents a leverage to forge a destiny undreamed of. His ancestral spirit confers its own measure of power and conviction, aiding the lineage saint in his exploits, driving him to add yet more renown to his shared familial reputation. Aided by his spiritual bloodline, driven by the force of supreme judgment, and coupled with arcane might, the lineage saint joins his ancestors in fame or infamy. (Original Concept by Oceanshieldwolf)
Primary Class: Magus.
Secondary Class: Inquisitor.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The lineage saint selects three inquisitor skills to add to his class skills in addition to the normal magus class skills. The lineage saint gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The lineage saint is proficient with all simple and martial weapons, with light armor, but not with shields. The lineage saint can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a lineage saint wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass lineage saint still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spellcasting: A lineage saint