Barbed Warlock (Fighter/Witch)

While many warriors find their power through practice and training, others seek a quick, albeit painful way to power. By pledging themselves to a patron and embedding themselves with special armor spikes, these barbed warlocks have mystical power to complement their blood-bought martial skill. (Original Concept by Lindley Court)

Primary: Fighter.

Secondary: Witch.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The barbed warlock selects three witch skills to add to his class skills in addition to the normal fighter class skills, one of which must be Knowledge (arcane). The barbed warlock gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The barbed warlock is proficient with all simple and martial weapons, with all types of armor (heavy, light and medium), and with shields (except tower shields).

Patron Bond (Su): At 1st level, a barbed warlock must also select a witch’s patron. This bond grants him powers and abilities beyond those of a normal fighter. The barbed warlock’s patron does not gain patron spells.

When a barbed warlock selects his patron, he forms a bond with a set of armor spikes. These armor spikes are magically fused to the barbed warlock, connecting him to his patron and the source of his power. The barbed warlock can manifest or retract these armor spikes as a move action. If the barbed warlock wears armor, these spikes are manifested as part of his armor.