Dark Stalker (Ranger/Rogue)

While many rangers stalk their prey from blinds or behind bushes, some prefer to seclude themselves in the shadows. Unlike other rangers, dark stalkers are not skilled in combat against specific races. Instead, they have become adept in the art of the sneak attack, which allows them to engage any opponent equally. Through their use of roguish tricks, stealth, and ambush, they can avoid needless injury to themselves or their quarry. While not as adept in various terrains as other rangers, dark stalkers compensate for this shortcoming through sudden and devastating strikes against their foes. (original Concept by Byrdology)

Primary Class: Ranger.

Secondary Class: Rogue.

Alignment: Any.

Hit Die: d10.

Bonus Skills and Ranks: The dark stalker may select three rogue skills to add to his class skills in addition to the normal ranger class skills, one of which must be Disable Device. The dark stalker gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The dark stalker is proficient with all simple and martial weapons plus the hand crossbow, with light armor, but not with shields (except tower shields).

Favored Sneak Strike (Ex): At 1st level, a dark stalker selects a creature type from the dark stalker favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. A dark stalker may make Knowledge skill checks untrained when attempting to identify these creatures. In addition, if a dark stalker can catch the creature when it is unable to defend itself effectively from his attack, he can strike a vital spot for extr