Primal Evoker (Sorcerer/Barbarian)
Born from the wild, many people live their lives in small tribes, and when a child is born with innate magical abilities, it tends to make waves. Despite the special status such children obtain, they are often taught to work for the good of the tribe, and must learn to fight. The result of such training is the primal evoker, a servant of the people that blends her innate magical talents, chaos, and the combat training of tribal life into an explosion of emotion and death. (Original Concept by mrtaco6)
Primary Class: Sorcerer.
Secondary Class: Barbarian.
Alignment: Any chaotic.
Hit Dice: d8.
Bonus Skills and Ranks: The primal evoker may select three barbarian skills to add to her class skills in addition to the normal sorcerer class skills. The primal evoker gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The primal evoker is proficient with all simple and martial weapons, with light armor, but not with shields. She can cast sorcerer spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a primal evoker wearing medium armor, heavy armor, or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass primal evoker still incurs t