Abjuration School

An arcane knight of the abjuration school gains the following powers.

Protective Ward (Su)

As a standard action, you can create a 10-foot-radius field of protective magic centered on you that lasts for a number of rounds equal to your Intelligence modifier. All allies in this area (including you) receive a +1 deflection bonus to their Armor Class. This bonus increases by +1 for every five arcane knight levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Energy Absorption (Su)

At 11th level, you gain an amount of energy absorption equal to 3 times your arcane knight level per day. Whenever you take energy damage, apply immunity, vulnerability (if any), an