Shadow Fade (Rogue/Summoner)
Most rogues prefer to keep to the shadows and are often at home in the darkness. However there are a small few that possess an unquenchable affinity to the endless night itself. As a result, these rogues have devised a way to transform this singular affinity into a powerful and deadly obsession. Thus enters the shadow fade. Shadow fades draw upon the mutable essence of the Shadow Plane to enhance their stealth and legerdemain, while warping their summoning magic to their will to call upon the service of a powerful incorporeal creature similar to the feared shadows of undead claim. This shadow companion serves the shadow fade as an unshakable ally, while adding infinite versatility and depth to his already vast assortment of expertise. Whether vanishing into the shadows and reappearing yards away, empowering his blade with the capacity to strike incorporeal creatures, or hiding within the murky form of his shadow servant itself, the shadow fade is the master of darkness, twisting and turning it to greatest advantage. (Original Concept by Elghinn Lightbringer)
Primary Class: Rogue.
Secondary Class: Summoner.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The shadow fade may select three summoner skills to add to his class skills in addition to the normal rogue class skills. The shadow fade gains a number of ranks at each level equal to 6 + Int modifier.
Weapon and Armor Proficiency: The shadow fade is proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. The shadow fade is proficient with light armor, but not with shields.
Sneak Attack (Ex): This is exactly like the rogue ability of the same name, except that the extra damage is 1d6 at 1st level, and increases by 1d6 at 3rd and every four levels thereafter, to a maximum of 6d6 at