War Animator (Summoner/Warpriest)

It takes a witty and wise practitioner of magic to find use for the mundane. By enchanting items with animate power, the war animator is a master of that very art. The war animator uses his magic to infuse a semblance of life into the inanimate, allowing him to assemble an improvised and perfectly obedient army from the unattended objects around him. He then uses this control to force these animated objects to fight on his behalf, using them as an extension of his own armaments and magic. (Original Concept by Tryannical)

Primary Class: Summoner.

Secondary Class: Warpriest.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The war animator may select three warpriest skills to add to his class skills in addition to the normal summoner class skills. The war animator gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The war animator is proficient with all simple and martial weapons, with light and medium armor, and with shields (except tower shields). A war animator can cast summoner spells while wearing light and medium armor, or using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a war animator wearing heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass war animator still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spellcasting: A war animator casts arcane spells drawn from the summoner spells list, and adds the following spells to that list: 1st–forbid action, refine improvise weapon, sun metal