Foe Harrier (Ranger/Inquisitor)

(Original Concept by Elghinn Lightbringer)

Primary: Ranger.

Secondary: Inquisitor.

Alignment: A foe harrier’s alignment must be within one step of his deity’s, along either the law/chaos axis or the good/evil axis.

Hit Dice: d10.

Bonus Skills and Ranks: The foe harrier selects three inquisitor skills to add to his class skills in addition to the normal oracle class skills. The foe harrier gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The foe harrier is proficient with all simple and martial weapons, light armor, medium armor, and with shields (except tower shields).

Monster Lore (Ex): At 1st level, the foe harrier gains the inquisitor’s monster lore ability. This ability replaces the ranger’s wild empathy ability.

Cunning Initiative (Ex): At 2nd level, the foe harrier gains the inquisitor’s cunning initiative ability. This ability replaces the ranger’s 1st favored terrain.

Teamwork Feats: At 2nd level, the foe harrier gains the inquisitor’s teamwork feat ability. This ability and solo tactic