Beast Knight (Druid/Cavalier)

The beast knights are an order of druids that focus their abilities on a bond with a powerful animal that is capable of being a mount for them. They are most commonly found in plains or savannas. They often fight against those who over hunt the area. (Original Concept by Browman)

Primary Class: Druid.

Secondary Class: Cavalier.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The beast knight may select three cavalier skills to add to her class skills in addition to the normal druid class skills. The beast knight gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The beast knight is proficient with the club, dagger, dart, lance, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear, as well as all natural attacks (claw, bite, and so forth) of any form they assume with wild shape. She is proficient with light and medium armor but is prohibited from wearing metal armor; thus, she may wear only padded, leather, or hide armor. A beast knight may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description. Beast knights are proficient with shields (except tower shields) but must use only wooden ones.

Diminished Spellcasting: The beast knight casts divine spells drawn from the druid spell list, and gains one fewer spell of each spell level per day. If this reduces the number to 0, she may cast spells of that level only if they are domain spells or if her Wisdom allows bonus spells