Illusion Walker (Ninja/Sorcerer)

The Illusion walkers are an order of assassins that are rumored to draw their power from the very blood within their veins, to power their abilities. (Original Concept by Browman)

Primary: Ninja.

Secondary: Sorcerer.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The illusion walker selects three sorcerer skills to add to his class skills in addition to the normal ninja class skills, once of which must be Spellcraft. The illusion walker gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The illusion walker is proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, short bow, short sword, shuriken, siangham, and wakizashi. An illusion walker is proficient with light armor, but not with shields. An illusion walker can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, an illusion walker wearing medium, heavy armor, or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass illusion walker still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spellcasting: An illusion walker casts arcane spells drawn from the illusion school of the sorcerer/wizard spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, an illusion walker must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class (DC) for a saving throw against an illusion walker’s spell is 10 + the spell level + the illusion walker’s Charisma modifier.