Night Shroud (Ninja/Cleric)

A staunch enemy of all that is evil, the path of the night shroud is one of secrecy. Outcasts by nature, night shrouds are misunderstood heroes who know do whatever it takes to defeat evil, even if they must fight darkness with darkness. Although their unorthodox tactics often brand them enemies of paladins and other like-minded individuals, the night shroud uses the powers of necromancy and shadows to combat the growing tide of evil and to protect the realms from malevolent influences. While some night shrouds follow the path of darkness in order to take revenge on evil cults and organizations, others are simply born to one of the legendary grand masters. Regardless of their origins, the night shrouds’ true purposes are misconstrued due to the seemingly contradictory methods they employ to fulfill their duty. Since night shrouds believe they can trust nobody but themselves, they tend to work alone, but will work with those outside their order when the situation absolutely requires it. (Original Concept by Dusty Boy)

Primary Class: Ninja.

Secondary Class: Cleric.

Alignment: Neutral good, chaotic good, neutral, or chaotic neutral.

Hit Dice: d8.

Bonus Skills and Ranks: The night shroud may select three cleric skills to add to his class skills in addition to the normal ninja class skills, one of which must be Spellcraft. The night shroud gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The night shroud is proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. The night shroud is also proficient with light armor, but not with shields.

Spellcasting: