High Seas Magus (Magus/Swashbuckler)

Most magi spend their time perfecting their blend of magic and martial prowess, but the high seas magus unlocks a powerful form of sea magic that allows him to merge his arcane talents with the daring deeds of a swashbuckling sea captain. The high seas magus is the single most authority aboard his ship. He employs both spell and steel with devastating effect and uses his influence and air of command to gain power that few foes would dare to stand against. (Original Concept by Elghinn Lightbringer)

Primary Class: Magus.

Secondary Class: Swashbuckler.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The high seas magus selects three swashbuckler skills to add to his class skills in addition to the normal magus class skills. The high seas magus gains a number of ranks at each level equal to 4 + Int modifier.

Table: High Seas Magus

Weapon and Armor Proficiency

The high seas magus is proficient with all simple and martial weapons. He is also proficient with light armor and with bucklers. A high seas magus can cast magus spells while wearing light armor and using a buckler without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a high seas magus wearing medium armor, heavy armor, or using a light or heavy shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass high seas magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.