Invocation (Su)
Preresquisites: Channel energy class feature.
Benefits: A rogue with this talent learns one invocation. An invocation creates and alternate effect in the area around the rogue when using the channel energy class feature. Invocations are subtle, much like a rogue, and exhibit not outward sign of being used. Each use of an invocation expends one of the rogue’s daily uses of channel energy. Unless otherwise noted, an invocation affects the area within 30 feet of the rogue, moves with her, and has a duration of one minute for each die of damage that the channel energy effect would normally deal.
The rogue gains one of the following invocations of her choice.
Invocation of Distraction: The rogue’s distractions allow her and any ally within 30 feet to make a Stealth skill check as if they had concealment and received a distraction to hide. This skill check is made as an immediate action, and the concealment and distraction benefit only last for one round.
Invocation of Revelation: The rogue can clearly see in the area covered by his channel regardless of light level and gains a bonus on Perception checks made while within this area equal to the number of her channel energy damage dice. This effect lasts for one round.
Invocation of Shadow